(…) the use of digital media is essential to the survival of craft practice. The key to achieving a viable curriculum in computing is in recognizing that programming — despite it’s abstract nature — has the properties of a concrete craft practice. I suspect that when the curriculum is designed by educators who have grown up with coding, the computer will become more transparent in our art and design schools. What makes for good virtual craft is not the quality of the technology but the application of our perceptive ability to generate surprises — combining motivation, visual thinking, knowledge of tools and our experience of media.
— Crow, David. “Magic Box, Craft and the Computer.” Eye Winter 2008: 20-25.